Legacy Content

This guide covers content that is no longer in the game.

A giant beast named Akeron, who was locked away in a hidden realm, has awoken due to the Archdevans. He requests that his servants bring him an instrument to aid in his ressurection, to continue his destruction. You must defeat his servants and prevent his return, or else fear will strike the hearts of Arborea.

Credit: Gameforge (Images), Inven (Guide), Enryaku (Notes)


Level Requirement: 65
Item Level: 190 (Normal), 195 (Hard)
Format: 10-man
Release Date (NA): July 7, 2015
Removal Date (NA): December 8, 2015

Normal Mode Drops:

  • Tier 6 Wroth Gear (Normal Mode)
  • Cosmoshard
  • Tier 6 Feedstock
  • Inferno Ore
  • Rageblade Shard & Fragment
  • Brooches
  • Crystal Box
  • Infernal Orb
  • Infernal Orb Containment Device
  • Master Enigmatic Scroll
  • Masterwork Alkahest
  • Design: Wroth Gear

Hard Mode Drops:

  • Tier 7 Schisma Gear (Hard Mode)
  • Cosmoshard
  • Tier 6 Feedstock
  • Inferno Ore
  • Rageblade Shard & Fragment
  • Brooches
  • Crystal Box
  • Infernal Orb
  • Infernal Orb Containment Device
  • Master Enigmatic Scroll
  • Masterwork Alkahest
  • Design: Wroth Gear
  • Tensus Chest
Vanguard Rewards (Normal):
  • 30 Noctenium Infusion
  • 50 Vanguard Credits
  • 60 Gold
  • 60 Tier 6 Feedstock
Vanguard Rewards (Hard):
  • 80 Noctenium Infusion
  • 50 Vanguard Credits
  • 60 Gold
  • 60 Tier 6 Feedstock

Pathway #1

When entering the dungeon, you’ll be faced with a group of mobs and a mini boss. Kill these to proceed to the first boss encounter.

First Boss: Darumag

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Tanking Tip: Normal tank and spank boss. This boss will jump around. It is best to tank it near the entrance wall, allowing additional time for the shield.

Mechanics:

ai-first-claw
Attack Patterns: Similar to fimbirisk BAMs, Darumag will use his claws to inflict damage. He’ll tend to jump around and slash side to side.
ai-first-claw

Claw: Darumag will attack frequently uses his claws. Claw attacks can be frontal, or to the side. He can even swipe from above. All players hit will receive a Bleeding Effect.Darumag can also stomp (slamming the ground with both claws) or leap (jumping at a player and causing damage). Both attacks will apply a Bleeding Effect.

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Battle Cry: Darumag’s eyes will flash red and will deal deadly damage in form a shockwave from his chest.
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Staggering: Darumag will fall back before jumping forward, striking staggering attacks to those who get hit. Players hit will receive a Bleeding Effect.
ai-first-claw
Shield: At 85% and below, the boss will receive a shield effect and make his way towards the Hand of Akeron (inside the field). If players fail to break the shield, he’ll recieve an attack speed and power buff.

Second Boss: Magnarox

Tanking Tip: Normal tank and spank boss. This boss will move around. Experience parties can tank the boss with the mobs and Godbinder.

Mechanics:

Attack Patterns: Similar to molten turtle bams. The room will split, see Godbinder mechanic. There is a lot of AoE.

Godbinder: This fight involves co-operation. Your team will need to split into 2 groups as this fight involves 2 battles. One team will be fighting the boss and the other team will be protecting the Godbinder (the big sword) from a group of monsters. The aim is to kill the boss before the mobs destroy the Godbinder.

The raid must decide on who goes where, as the room will be split and divided after 30 seconds of starting the fight. A gate will spawn between the boss and the mobs/Godbinder, so act quickly. A Priest can pull players, however. The gate will disappear for a set duration at 80%, 60%, 40% and 20% of the bosses HP.

If the Godbinder is damaged, then the boss will receive a beneficial boost. You can restore the HP of the Godbinder by killing certain monsters (Priest and Warrior) and standing inside their bodies as they die. You’ll receive a buff, which heals the the sword when you touch it.

Lava Projectiles: Similar to other molten turtles, this boss can spit out Lava Jets, Fireballs, and Eruptions infront of him. Be careful as these can hurt.

Slams and Spins: This boss has physical attacks as well, including Belly Flop (a frontal ground slam), Slides (boss will slide against the ground, causing damage and leaving behind an eruption), Trample (similar to Slides, he’ll charge at a player in attempt to trample them) and Spin (the boss will spin and move around causing deadly damage to anyone close enough).

Lava Ring: Deadly smoke will seep out of the sides of the boss, this is an indication that he will flood the area around him with deadly lava. Be sure to get out!

Fire Ring: Magnarox will stand tall, exerting a dust cloud. He’ll then follow up with a ring of fire around him. Both the dust and fire will inflict damage.


Third Boss: Sammar-Sammal

Tanking Tip: Normal tank and spank boss. This boss is usually kept in the middle, due to AoE’s around it.

Mechanics:

Attack Patterns: Similar to any hydrath monster.

Snake Attacks: Sammar’s regular attacks will consist of it using it’s snakes. These are frontal damage attacks, it may use more than one to attack.

Similar to other hydraths, it may combo it’s snake attacks and deal more consistent and heavier attacks, be careful.

Shock Wave: During the fight, Sammar will rotate it’s body vertically (it’s bottom half will be on top), this indicates it’s next move, a shock wave. The area around Sammar will be jolted with waves of energy, causing stagger and several tickers of damage to those who are caught.

Inverted Energy: 30 seconds after the fight has begun, Sommar will wrap it’s snakes around itself, before releasing them and a veil of inverted energy. This will cause players to receive an inverted debuff (their controls will be inverted) for 10 seconds. This cannot be cleansed and occurs every 45 seconds from the initial attack.

Energetic Overload: During the fight, energy will rain down onto the field. You must dodge all the red danger zones to avoid being hit. If hit, you’ll receive a fixed amount of damage, this may not kill you, but taking too many, or if your HP is too low, you will die.

Final Boss: Duras

Tanking Tip:

Tank and spank boss. He will move around, like Fulminar, you may have to use similar tanking methods.

Mechanics:

Attack Patterns: You’ll notice some similarities to Fulminar in Bathysmal Rise, but this boss has been reskinned and features new skills. (Also similar to Vault of Allies Boss)

Slash: Duras will slash twice whilst moving forward, dealing deadly frontal damage. Akeron will turn towards the initial target before continuing with his second slash.

Stomp: Duras will stomp twice, dealing AoE damage. Players hit will be pushed back. He will proceed to do Melted Armor.

Linear Smash: Duras will lock on to a player and proceed to aim a deadly ground attack which affects both frontal and behind. Duras will follow the player if they move until the eruption occurs. Other players may be hit.

Circular Eruption: Duras will slam the ground with immense power, causing damage to the ground beneath him, or around. Players must watch out for the damage indicators to evade damage.

Whip and Laser: Duras will lock onto a random player and proceed to lash them out with a stone whip. Duras can also aim a flame laser at a player, this will usually follow a stone whip and will require you to evade using an iframe.

Circular Eruption: Duras will slam the ground with immense power, causing damage to the ground beneath him, or around. Players must watch out for the damage indicators to evade damage.

Linear Smash: Duras will lock on to a player and proceed to aim a deadly ground attack which affects both frontal and behind. Duras will follow the player if they move until the eruption occurs. Other players may be hit.

Melted Armor: Duras’s arm glow orange and he will strike. Players hit by this powerful punch will receive a harmful effect. Players’ weapon defense (block amount) will be reduced. This will occur after the second Stomp. If tanks receive three stacks of Melted Armor, blocking attacks will heavily drain Resolve.

Bomb Melt: Duras compresses molten rock and then slams it against the ground. This inflicts deadly damage and leaves behind a molten field. Players who make contact with this molten field will receive ticks of damage.

Pyrovores: Throughout the battle, these pyrovores will spawn (announced by “Pyrovores are approaching“). They should be killed as soon as possible. If they make their way to the vents, they’ll receive an increase in defense, making them hard to kill. This becomes an issue as they occupy the vent spots, which are needed in the next mechanic:

Lava Flow: When Duras is reaches: 80%, 60%, 40% and 20% HP, he’ll make his way to the centre of the field and plunge into the ground to unleash a wave of lava that spreads throughout the entire area. This is notified by “Burn for me!“. To survive this attack, you must make your way to one of the vents located on the outer edges. Standing on them will push you into the air, saving you from burning. Be aware, there is a limit for the amount of players per vent (3).

Akeron’s Power: When Akeron shouts “Duras, I give you the gift of fire!“, Duras will be given an aura which deals damage over time to everyone within 20m. If your heals are good and the party is evading damage as normal, you can heal through this. If you feel like you’re going to die, then you may exit the 20m zone.

Circle of Fire: When Duras shouts “You will all burn!“, Duras will stomp the ground, sparking a fiery blaze of damage. This is static damage.

Aura of Fire: When Duras shouts “The whole world will burn!“, Duras will stomp the ground. He will gain an aura similar to Akeron’s Power, dealing damage over time to players nearby. There is no visual indicator for the area though.

Duras’s Barrier: Akeron will command “Duras! Focus on (Player)!” He will have a shield which will need to be destroyed by dealing damage. However, Duras will focus on a player and attempt to stomp them to death with flat damage stomps whilst the shield is active. You cannot use iframes if you are the targetted player. It is recommended that healers constantly heal the player and the priest can use their pull if needed. The targeted player can constantly circle around Duras’s legs to avoid damage while the other party members attempt to destroy the shield.

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