Chase Dakuryon and explore his laboratory in this 7-man dungeon, coming with the Ninja patch! This guide covers Normal and Hard mode.
Level Requirement: 65
Item Level: 397 (Normal), 409 (Hard)
- Slaughter Gear (BoP)
- Vernal Bark (VM7 Mat)
- Rare Brooch
- 40 VG Credit
- 35 Noctenium Infusion
- 20 T9 Feedstock
- 240 gold
- Vain (T2) Ring
- Vernal Bark (VM7 Mat)
- Dyad Structure
In this dungeon, all Bosses will enrage naturally when it loses 1% HP.
Clear mobs and a mini-boss, Arachne, to make your way to the first boss. Occasionally an arm might shoot out from a wall from the imprisoned experiments and cause low damage.
The mini-boss Arachne may be tanky, but require no special mechanics other than to just CC and burn.
First Boss: Vera & Prima
Both the Lancer Vera and Sorcerer Prima attacks like normal Archdevan mobs in Trellum Consurgo.
In Normal mode, the puddles inflict low damage.
Hard Mode: In Hard Mode, puddles apply “Catastrophe” debuff that reduces your endurance. The “Catastrophe” debuff cannot be cleansed, lasts 1 min until it re-stacks, and stacks up to X times. Puddle size increases as the fight continues.
Hard Mode: AoE also applies “Nauseated” Debuff that must be cleansed within 5 seconds to avoid being Stunned with “Nausea” Debuff which cannot be cleansed.
Mobs – easy
Wall spits poison. Doesn’t hurt much.
Underground tunnel – poison leaks from ceiling, avoid.
Second Boss: Odon
Normal crab BAM attacks. Claw smash, claw slash, consecutive claw barrage, Jump, etc.
This pattern repeats every 20%. (90%, 70%, 50%, 30%, 10%)
The last carpet (at 10%) will appear 4 times.
When hit by the carpet AoE, players will receive a DoT debuff, ticking off 10k HP every 2 second for 30 seconds. This debuff stacks up to 3 times.
If all players successfully evade all carpets, Odon will spin in place, saying “What? Did everyone… make it out?” and becomes vulnerable.
Hard Mode: Also stuns when hit.
Nothing, ceiling collapses but seem to do nothing.
Last Boss: Verno
Much like Banyakas, Verno is a stationary tree boss. There must be someone attacking in the front at all times, or else Verno gains buffs. so if the tank dies, someone else must attack from the front or else he gets “Hardened Bark” which increases Defense by 20% per stack and “Electrified Sap” which increase Defense and Power by 20% per stack for a few minutes. He also gains “Unpredictable Rage” for 10 seconds that will reflect a portion of received damage to the attacker.
A key tip is to pay attention to the messages that pops up. There are three of them and Verno will gain the buffs on the third.
4-Way Pizza Bomb
Hard Mode: There are no Arrow Markers for indication. You must watch out for the green gas as an indicator instead.
Lasers starts at 90% and recur every 20% (warned with “I will kill you all!“). At around 10% will spin twice. Be aware that killing Verno won’t stop the lasers from spinning in Hard Mode. In Normal Mode, AoE slices are an indication of incoming puddles. Usually two slices will appear with the laser mechanic. These puddles will disappear when lasers mechanic reappear. The laser isn’t actually a one-shot in Normal Mode, but it ticks several times per second.
Hard Mode: These Lasers will spin 2~3 times either Clockwise OR Counter-clockwise randomly. It is a guaranteed oneshot in Hard Mode and moves faster.
Hard Mode: It seems to start around below 50%, and unlike Normal Mode, the shockwave can blast outward or inward. You can also look at the wind around Verno to see what direction the shockwave will go. The outward message is the same as in Normal Mode. The inward message is simply “Burn!”
“You will all burn!” = Shockwave Outward
“Burn!” = Shockwave Inward (Hard Mode)
Mobs will inflict “Chaos” in an AoE (the circle in which they apply Chaos is larger than the visible area) which will reverse your movement controls. Killing the mobs will drop an “Inversion Mote which gives increased movement speed, drastically reduced damage, and grants immunity to debuffs for 30 seconds, though it won’t remove any existing debuffs.